We are living in times of digital transformation. The latest Global Games Market Report predicts that 2.3 billion players in the world will spend nearly $140 billion on games. Each year, there is an average 15% increase in sales.
Currently, the vast majority of players find themselves unable to trade their games, accounts and items in a completely secure way. Reports of scams are rampant on the internet and it can seem challenging to trade what rightfully belongs to every gamer, their invested time and money. The revolution in gaming has only began as the rise of new technologies emerges. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) will provide an ever-growing influx of consumers. We see this as a major challenge for the coming years, as little effort is being placed to offer gamers the possibility of exchanging their virtual acquisitions. You can do more with us. Our project aims to connect your gaming universes together into one Token -- one value for your valuables. May it be MOBAs, MMORPGs, FPS, RTS, we will do our utmost to remain on the forefront of trading solutions for your favorite titles.
One of our long-term goals is to offer a safe environment for Real-Money | Trading (RMT). How much money is RMT really worth? Billions. This was a figure provided by the World Bank in 2011. The bank analyzed the virtual world economy and determined that in 2009, over 3 billion dollars was paid for RMT services delivered by countries having lower wages. Billions of dollars were spent by players for character progress in their favorite games. Our hope is to insure fair trades between players which would include the security needed for such transactions. We are aware of the current demand
as well as the lack of adequate offer in this domain. Millions of players are affected by these issues and our project is targeted at resolving the difficulties encountered by the gaming community. We realize the road will be paved with many obstacles and our team is already in touch with major actors in the video-game industry to face and overcome these obstacles. The Orionix team is dedicated to meet the needs of players and fulfill the demand in this unexplored market
Orionix Gaming Pioneers
Real Virtual Value
Project Scalability
First-class cooperation with major video-game companies. Constant evolution in availability of decentralized items. More items for unlimited gain potential.
Versatile Gaming Applications
Exchanges Integration
Secure Environment
Cost Effective Solution
A completely free platform. Minting tokens for operational cost and novel marketing strategies.
in ORX token crowdsale?
Token: ORX
Accepted Currencies: ETH, BTC
Crowdsale: August 1st, 2019 UTC 00:00 – November 1st, 2019 UTC 00:00 or until maximum cap is reached The base rate is 1 ETH = 2941 tokens
Initial Value: 1 ORX = 0.1$
Token Transaction Amount: ORX transaction without maximum limitation of amount
ORX transaction with minimum amount: 0.1 ETH.
Total Supply: 600M ORX
420M ORX: (70%) Token Sale
90M ORX: Marketing
60M ORX: (10%) Team (Current & Future)
18M ORX: Advisors
12M ORX: ORX Community
600,000,000 ORX tokens limit. No additional tokens will be created.
Total crowdsale supply = 70% of tokens
420 Million ORX will be distributed among the crowdsale contributors
Roadmap
The project team
https://orionix.io/
https://orionix.io/Orionix_ENG_Whitepaper.pdf
https://fb.me/OrionixToken
https://twitter.com/orionixtoken
https://medium.com/Orionix
https://t.me/OrionixOfficial
Author: tri28
Bitcointalk Profile Link: https://bitcointalk.org/index.php?action=profile;u=2071847
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