The SGame Pro platform is designed as a gaming system, mobile phones based on the e-money platform for the first time allow the user to be able to operate the token cipher and earn real money at the same time when playing electronic games.
In this framework, the free-mode of play, with revenues derived from ADV and the sale of digital goods, has emerged as the dominant model. Supercell, Clash Royale's mobile game maker and Clash of Clans, earns $ 2.3 billion in sales by 2016, all from players who buy digital goods to compete with each other.
Sgame Pro is a mobile gaming platform aggregator, founded by Sgame SA, a company based in Switzerland. In development since 2016, Sgame Pro successfully launched the Alpha version in 2017 to more than 50,000 downloads without spending on marketing. Sgame Pro is fully focused on the mobile game industry which is growing rapidly and has developed two main technical innovations namely:
First, Sgame Pro allows players ("Player" or "Player") to be rewarded with a crypto-token ("Sgame Coin" or "SGM") utility that we just released while playing the world's most popular mobile game. SGM will be (i) the only way to access and benefit from Sgame Pro Platform and (ii) a single settlement method for all transactions with the Sgame Pro ecosystem.
Secondly, Sgame Pro incorporates a fragmented sector of independent and large publishers ("Publisher" or "Publishers") into one-stop-shop gaming platforms. At Sgame Pro, Players not only can find all the latest games, but will also have the opportunity to challenge others in a game that was previously a single player game ("Challenge"), creating a completely new game mode ("Asynchro- nous Multiplayer ") This innovation is really annoying considering that 78% of the mobile gaming market is a single player while most of the revenue comes from multiplayer games.
At Sgame Pro, Publishers will earn much more revenue as new ecosystems encourage increased Player engagement through the technical innovations mentioned earlier. Publishers will also benefit from increased user acquisitions based on the leading Sgame Pro marketing campaign in conjunction with Influencer Partners ("Influencers"). The Sgame Pro users include the likes of Pewdiepie, Tweakbox, and more, with over 80 million highly engaged followers spread all over the world.
Details of ICO
Sgame Pro will issue a maximum token of 350,000,000 SGM Tokens.
To date, 139,500,000 SGM tokens have been sold to support groups and limited partners with a lockout period of up to 14 months ("Pre-Sales Token"). The remainder of the proceeds will be collected through the Primary Sale which will take place in Q2 2018. The maximum amount of 55,000,000 SGM ("Major Sales Token") will be sold during the Main Sale with the CHF value to be defined 10 days earlier; the ETH exchange rate to CHF will be set within 24 hours before the Main Sales. Any unsold tokens will be burned at the end of the Main Sale.
Sale Details
Issuer: Game Sa (Swiss Based)
Symbol: SGM
Type: ERC20
Main Sale: June 2018
Price in Chf: 10d before Main Sale
Exchange Rate ETH/CHF:24h prior Main Sale
Currency: ETH
KYC: Required
Token Distribution:
Personal Sale: 139.500.000
The main sales: 55,000,000
Backup: 83,000,000
Issuer Holder: 51,000,000
Counselor and founder: 15,000,000
Bounties & Airdrops: 6.500.000
ROADMAP
FURTHER INFORMATION
Website: https://sgamepro.io/
Whitepaper: https://sgamepro.io/wp-content/uploads/2018/05/Sgame_Pro-White_Paper-v1.73.pdf
Twitter: https://twitter.com/sgame_official?lang=en
Facebook: https://www.facebook.com/sgamepro.io/
Telegram: https://t.me/sgamepro
Reddit: https://www.reddit.com/r/sgamepro/
My profile: https://bitcointalk.org/index.php?action=profile;u=2071847
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